/*
 *  OpenVPN -- An application to securely tunnel IP networks
 *             over a single UDP port, with support for SSL/TLS-based
 *             session authentication and key exchange,
 *             packet encryption, packet authentication, and
 *             packet compression.
 *
 *  Copyright (C) 2002-2005 OpenVPN Solutions LLC <info@openvpn.net>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License version 2
 *  as published by the Free Software Foundation.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program (see the file COPYING included with this
 *  distribution); if not, write to the Free Software Foundation, Inc.,
 *  59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/*
 * Test protocol robustness by simulating dropped packets and
 * network outages when the --gremlin option is used.
 */

#ifdef WIN32
#include "config-win32.h"
#else
#include "config.h"
#endif

#include "syshead.h"

#ifdef ENABLE_DEBUG

#include "error.h"
#include "common.h"
#include "misc.h"
#include "otime.h"
#include "gremlin.h"

#include "memdbg.h"

/*
 * Parameters for packet corruption and droppage.
 * Each parameter has 4 possible levels, 0 = disabled,
 * while 1, 2, and 3 are enumerated in the below arrays.
 * The parameter is a 2-bit field within the --gremlin
 * parameter.
 */

/*
 * Probability that we will drop a packet is 1 / n
 */
static const int drop_freq[] = { 500, 100, 50 };

/*
 * Probability that we will corrupt a packet is 1 / n
 */
static const int corrupt_freq[] = { 500, 100, 50 };

/*
 * When network goes up, it will be up for between
 * UP_LOW and UP_HIGH seconds.
 */
static const int up_low[] =  {  60, 10,  5 };
static const int up_high[] = { 600, 60, 10 };

/*
 * When network goes down, it will be down for between
 * DOWN_LOW and DOWN_HIGH seconds.
 */
static const int down_low[] =  {  5, 10,  10 };
static const int down_high[] = { 10, 60, 120 };

/*
 * Packet flood levels:
 *  { number of packets, packet size }
 */
static const struct packet_flood_parms packet_flood_data[] =
  {{10, 100}, {10, 1500}, {100, 1500}};

struct packet_flood_parms
get_packet_flood_parms (int level)
{
  ASSERT (level > 0 && level < 4);
  return packet_flood_data [level - 1];
}

/*
 * Return true with probability 1/n
 */
static bool flip(int n) {
  return (get_random() % n) == 0;
}

/*
 * Return uniformly distributed random number between
 * low and high.
 */
static int roll(int low, int high) {
  int ret;
  ASSERT (low <= high);
  ret = low + (get_random() % (high - low + 1));
  ASSERT (ret >= low && ret <= high);
  return ret;
}

static bool initialized; /* GLOBAL */
static bool up;          /* GLOBAL */
static time_t next;      /* GLOBAL */

/*
 * Return false if we should drop a packet.
 */
bool
ask_gremlin (int flags)
{
  const int up_down_level = GREMLIN_UP_DOWN_LEVEL (flags);
  const int drop_level = GREMLIN_DROP_LEVEL (flags);

  if (!initialized)
    {
      initialized = true;

      if (up_down_level)
	up = false;
      else
	up = true;

      next = now;
    }

  if (up_down_level) /* change up/down state? */
    {
      if (now >= next)
	{
	  int delta;
	  if (up)
	    {
	      delta = roll (down_low[up_down_level-1], down_high[up_down_level-1]);
	      up = false;
	    }
	  else
	    {
	      delta = roll (up_low[up_down_level-1], up_high[up_down_level-1]);
	      up = true;
	    }
      
	  msg (D_GREMLIN,
	       "GREMLIN: CONNECTION GOING %s FOR %d SECONDS",
	       (up ? "UP" : "DOWN"),
	       delta);
	  next = now + delta;
	}
    }

  if (drop_level)
    {
      if (up && flip (drop_freq[drop_level-1]))
	{
	  dmsg (D_GREMLIN_VERBOSE, "GREMLIN: Random packet drop");
	  return false;
	}
    }

  return up;
}

/*
 * Possibly corrupt a packet.
 */
void corrupt_gremlin (struct buffer *buf, int flags) {
  const int corrupt_level = GREMLIN_CORRUPT_LEVEL (flags);
  if (corrupt_level)
    {
      if (flip (corrupt_freq[corrupt_level-1]))
	{
	  do
	    {
	      if (buf->len > 0)
		{
		  uint8_t r = roll (0, 255);
		  int method = roll (0, 5);

		  switch (method) {
		  case 0: /* corrupt the first byte */
		    *BPTR (buf) = r;
		    break;
		  case 1: /* corrupt the last byte */
		    *(BPTR (buf) + buf->len - 1) = r;
		    break;
		  case 2: /* corrupt a random byte */
		    *(BPTR(buf) + roll (0, buf->len - 1)) = r;
		    break;
		  case 3: /* append a random byte */
		    buf_write (buf, &r, 1);
		    break;
		  case 4: /* reduce length by 1 */
		    --buf->len;
		    break;
		  case 5: /* reduce length by a random amount */
		    buf->len -= roll (0, buf->len - 1);
		    break;
		  }
		  dmsg (D_GREMLIN_VERBOSE, "GREMLIN: Packet Corruption, method=%d", method);
		}
	      else
		break;
	    } while (flip (2)); /* a 50% chance we will corrupt again */
	}
    }
}

#else
static void dummy(void) {}
#endif
